Scoring algorithm
Scoring algorithm, also known as Fisher's scoring,[1] is a form of Newton's method used in statistics to solve maximum likelihood equations numerically, named after Ronald Fisher.
Sketch of derivation#edit
Let be random variables, independent and identically distributed with twice differentiable p.d.f.
, and we wish to calculate the maximum likelihood estimator (M.L.E.)
of
. First, suppose we have a starting point for our algorithm
, and consider a Taylor expansion of the score function,
, about
:
where
is the observed information matrix at . Now, setting
, using that
and rearranging gives us:
We therefore use the algorithm
and under certain regularity conditions, it can be shown that .
Fisher scoring#edit
In practice, is usually replaced by
, the Fisher information, thus giving us the Fisher Scoring Algorithm:
..
Under some regularity conditions, if is a consistent estimator, then
(the correction after a single step) is 'optimal' in the sense that its error distribution is asymptotically identical to that of the true max-likelihood estimate.[2]
See also#edit
References#edit
- ^ Longford, Nicholas T. (1987). "A fast scoring algorithm for maximum likelihood estimation in unbalanced mixed models with nested random effects". Biometrika. 74 (4): 817–827. doi:10.1093/biomet/74.4.817.
- ^ Li, Bing; Babu, G. Jogesh (2019), "Bayesian Inference", Springer Texts in Statistics, New York, NY: Springer New York, Theorem 9.4, doi:10.1007/978-1-4939-9761-9_6, ISBN 978-1-4939-9759-6, S2CID 239322258, retrieved 2023-01-03
Further reading#edit
- Jennrich, R. I. & Sampson, P. F. (1976). "Newton-Raphson and Related Algorithms for Maximum Likelihood Variance Component Estimation". Technometrics. 18 (1): 11–17. doi:10.1080/00401706.1976.10489395 (inactive 12 July 2025). JSTOR 1267911.
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