Quire
A Pyraminx slightly turned from the solved position
A Pyraminx slightly turned from the solved position Image: source and license

The Pyraminx (/ˈpɪrəmɪŋks/) is a regular tetrahedron puzzle in the style of Rubik's Cube. It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan (then the 3rd largest toy company in the world) in 1981.[1]

Optimal solutions#edit

The maximum number of twists required to solve the Pyraminx is 11. There are 933,120 different positions (disregarding the trivial rotation of the tips), a number that is sufficiently small to allow a computer search for optimal solutions. The table below summarizes the result of such a search, stating the number p of positions that require n twists to solve the Pyraminx:[2]

Records#edit

Andreas Pung solving a Pyraminx at a competition
Andreas Pung solving a Pyraminx at a competition Image: source and license

The world record single solve is 0.73 seconds, set by Simon Kellum of the United States at Middleton Meetup Thursday 2023. The world record average of five solves (excluding fastest and slowest) is 1.14 seconds, set by Lingkun Jiang (姜凌坤) of China at Zhengzhou Zest 2025.[3]

Top 10 solvers by single solve#edit

Rank[4]NameResultCompetition
1Simon Kellum0.73sMiddleton Meetup Thursday 2023
2Elijah Brown0.75sBerkeley Winter A 2023
3Tucker Chamberlain0.77sGeorgetown Side Events 2025
4Ng Jia Quan (黄佳铨)0.78sSingapore Small and Sides Feb 2025
5Jeriyah Griffin0.79sOhio State Madness 2026
Lingkun Jiang (姜凌坤)Guangzhou Grand Open 2026
7Jovan Lee0.80sSingapore Small and Sides Feb 2025
Luke GarrettNational Trail Open OH 2026
9Connor Johnson0.82sGroundhog Day in Somerfield 2024
10Jasper Murray0.83s

Top 10 solvers by Olympic average of 5 solves#edit

Rank[5]NameResultCompetitionTimes
1Lingkun Jiang (姜凌坤)1.14sZhengzhou Zest 20251.04, (3.22), (0.97), 1.21, 1.16
2Sebastian Lee1.15sMaitland Spring 20241.15, (1.53), 1.22, (1.01), 1.09
3Jasper Murray1.27sGAN New Zealand Nationals 2026(0.96), 1.15, 1.34, (1.94), 1.33
4Aratz Larruzea1.30sGasteiz Open 20261.36, (0.98), 1.13, (2.63), 1.40
5Jeriyah Griffin1.38sOhio State Madness 20261.33, 1.41, (1.85), 1.40, (1.28)
6Milan Vincent Andric1.40sRubik's WCA European Championship 2026(1.12), 1.31, 1.55, (2.18), 1.34
7Michael Nielsen1.41sVirginia Championship 20251.31, 1.35, 1.56, (1.15), (3.10)
8Parker Trager1.42sSaint Mike's Cube Fest VT 20251.48, 1.39, 1.40, (1.69), (1.38)
Clem TuckerMystic Cubikon 2026(2.08), (1.20), 1.38, 1.54, 1.33
10Ezra Shere1.45sWashtenaw Fast 'n Late Fall 2023(1.82), 1.42, 1.42, 1.50, (1.38)
Daniel PartridgeDarlington Spring 20261.47, (1.32), 1.43, 1.46, (2.64)
Kyle MeadeRubik's WCA North American Championship 20261.74, 1.31, (1.24), 1.31, (2.05)

Methods#edit

There are many methods for solving a Pyraminx. They can be split up into two main groups.

1) V First Methods - In these methods, two or three edges are solved first, and a set of algorithms called Last 3 Edges (L3E)[6] or Last 4 Edges (L4E)[7] are used to solve the remainder of the puzzle, depending on how advanced the specific method is.

2) Top First Methods - In these methods, three edges around a center piece are solved first, and the remainder of the puzzle is solved using a set of algorithms.

Common V first methods:

a) Layer by Layer - In this method, a face with all edges permuted is solved,[8] and then the remaining puzzle is solved by a single algorithm from a set of 5.[9]

b) Algorithmic L4E and Intuitive L4E - L4E (or Last 4 Edges) is somewhat similar to Layer by Layer. The only difference is that only two edges are solved around three centers. Both of these methods solve the last four edges in the same step, hence the name. The difference is that Intuitive L4E requires a lot of visualization and "intuition" to solve the last four edges while algorithmic L4E uses a set of algorithms.[7] Algorithmic L4E is generally used more at higher levels, although there are very fast Intuitive L4E users. It is also easy to transition between Intuitive L4E and Algorithmic L4E.

Common top first methods:

a) One Flip - This method uses two edges around one center solved and the third edge flipped. There are a total of six cases after this step, for which algorithms are memorized and executed. The third step involves using a common set of algorithms for all top first methods, also called Keyhole last layer, which involves 5 algorithms, four of them being the mirrors of each other.

b) Keyhole - This method uses two edges in the right place around one center, and the third edge placed elsewhere on the puzzle. The centers of the fourth color are then solved using the slot formed by the non-permuted edge. The last step is solved using Keyhole last layer algorithms.[10]

c) OKA - In this method, one edge is oriented around two edges in the wrong place, but one of the edges that is in the wrong place belongs to the block itself. The last edge is found on the bottom layer, and a very simple algorithm is executed to get it in the right place, followed by keyhole last layer algorithms.

Some other common top first methods are WO and Nutella.

Many top Pyraminx speedsolvers only use V-first methods, as top-first methods are extremely clunky and outdated due to hardware.

Variations#edit

A solved Tetraminx.
A solved Tetraminx. Image: source and license

There are several variations of the puzzle. The simplest, Tetraminx, is equivalent to the (3x) Pyraminx but without the tips (see photo), resembling a truncated tetrahedron. There also exist "higher-order" versions, such as the 4x Master Pyraminx (see photos) and the 5x Professor's Pyraminx.

A basic pattern on a Master Pyraminx
A basic pattern on a Master Pyraminx Image: source and license
A solved Master Pyraminx
A solved Master Pyraminx Image: source and license

The Master Pyraminx has 4 layers and 16 triangles-per-face (compared to 3 layers and 9 triangles-per-face of the original), and is based on the Skewb Diamond mechanism. This version has about 2.6817 × 1015 combinations.[11][12] The Master Pyraminx has

  • 4 "tips" (same as the original Pyraminx)
  • 4 "middle axials" (same as the original Pyraminx)
  • 4 "centers" (similar to Rubik's Cube, none in the original Pyraminx)
  • 6 "inner edges" (similar to Rubik's Cube, none in the original Pyraminx)
  • 12 "outer edges" (2-times more than the 6 of the original Pyraminx)

In summary, the Master Pyraminx has 30 "manipulable" pieces. However, like the original, 8 of the pieces (the tips and middle axials) are fixed in position (relative to each other) and can only be rotated in place. Also, the 4 centers are fixed in position and can only rotate (like the Rubik's Cube). So there are only 18 (30-8-4) "truly movable" pieces; since this is 10% fewer than the 20 "truly movable" pieces of the Rubik's Cube, it should be no surprise that the Master Pyraminx has about 10,000-times fewer combinations than a Rubik's Cube (43 quintillion in the short scale or 43 trilion in the long scale). The Master Pyraminx can be solved in numerous ways: one is layer by layer like the original one or reducing it to a Jing pyraminx.[13]

See also#edit

References#edit

  1. ^ "Puzzles, Pyraminx, Twisting puzzles, Kokonotsu-Super-Sudoku, Megaminx, 5x5x5 cube".
  2. ^ Pyraminx - Jaap's Puzzle Page
  3. ^ "Pyraminx - Official World Records (Single and Average)". World Cube Association. Retrieved 28 December 2025.
  4. ^ World Cube Association Official Pyraminx Ranking Single
  5. ^ World Cube Association Official Pyraminx Ranking Average
  6. ^ Zussman, Gil. "Last Layer - Speed Cube Database". SpeedCubeDB. Retrieved 15 June 2026.
  7. ^ a b "Pyraminx L4E Algorithms". cubingapp.com. Retrieved 15 June 2026.
  8. ^ "Pyraminx Cube Solving Guide | GANCUBE Official Tutorial | GANCUBE Official Website". GANCUBE. Retrieved 15 June 2026.
  9. ^ "Pyraminx Last Layer Algorithms". cubingapp.com. Retrieved 15 June 2026.
  10. ^ "Pyraminx L4E Algorithms". cubingapp.com. Retrieved 15 June 2026.
  11. ^ "Full List of Puzzles". gandreas software. Archived from the original on 28 April 2016. Retrieved 31 December 2016.
  12. ^ "Notes on Twisty Puzzles". Michael Gottlieb. Retrieved 31 December 2016.
  13. ^ Martin Schönert "Analyzing Rubik's Cube with GAP": the permutation group of Rubik's Cube is examined with GAP computer algebra system

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