| Original author | Computer Graphics Systems Group at HPI |
|---|---|
| Developer | CGInternals GmbH |
| Stable release | 3.3.0 / February 12, 2023[1] |
| Written in | C++ and Python |
| Platform | Cross-platform |
| License | MIT License |
| Website | glbinding.org |
| Repository | github.com/cginternals/glbinding |
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like scoped enums, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting projects.
The complete glbinding source code including the generated files are published under the MIT License.
See also#edit
References#edit
- ^ "Release glbinding-3.3.0". cginternals/glbinding. GitHub. Retrieved 2023-02-20.
External links#edit
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