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CRI Middleware

From Quire, the open reference·Japanese software developer·2 min read
CRI Middleware Co., Ltd.
Native name株式会社CRIミドルウェア
Romanized nameKabushiki gaisha Kuri Midoruwea
FormerlyCSK Research Institute Corporation
TypePublic
Traded asTYO: 3698
ISINJP3346050002 
IndustryVideo game
FoundedOctober 1983
HeadquartersShibuya, Tokyo
Area servedWorldwide
Key peopleMasao Oshimi
(president)
Masahiko Suzumi
(chairman)
ProductsMiddleware
Revenue¥767 million (2021)
Number of employees187 (2021)
SubsidiariesCRI Middlware China
R-Force
Two-Five
Web Technology
Websitecriware.com/en

CRI Middleware Co., Ltd.[1] (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.

History#edit

CRI started out as CSK Research Institute, subsidiary of CSK, producing video games for the Mega Drive/Genesis. Throughout the 1990s, CRI gradually transitioned its focus, evolving into a provider of audio middleware tools like ADX and Sofdec. It went on to develop games for the Sega Saturn and Dreamcast before it was incorporated as CRI Middleware in 2001. In 2006, CRI Middleware introduced the CRIWARE brand.

Games#edit

Developed#edit

Published#edit

NamePlatform(s)Release date(s)
Speedball 2Mega Drive/Genesis1992
Mega-Lo-ManiaMega Drive/Genesis1993

CRIWARE#edit

CRI ADX#edit

CRI ADX is a streamed audio format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable CPU usage. The format uses the ADPCM framework.

CRI Sofdec#edit

CRI Sofdec is a streamed video format supporting up to 24bit color which includes multistreaming and seamless playback with a frame rate of up to 60 frames per second. It is essentially a repackaging of MPEG-1/MPEG-2 video with CRI's proprietary ADX codec for audio playback.

CRI Clipper#edit

CRI Clipper is an automated lip-syncing program which analyzes waveforms and outputs an appropriate lip pattern into a text file, for later substitution into the facial animations of the (in-game) speaker.

CRI ROFS#edit

CRI ROFS is a file management system for handling a virtual disc image, an extension of the CD-ROM standard. It has no limitations on file name format, or number of directories or files, and has been designed with compatibility with ADX and Sofdec in mind.

CRI Sound Factory#edit

CRI Sound Factory is a GUI-based video game audio tool for effective sound design without input from programmers. It has support for the previewing and playback of generated audio.

CRI Movie Encode#edit

CRI Movie Encode is a video encoding service by which CRI generates Sofdec or MPEG files from other media. For a fee (designated by the length of the file to be encoded), files are converted to the desired format with the quality specified by the client.

CRI Audio#edit

The Precursor to Cri ADX2

CRI Movie 2#edit

CRI Movie with High Definition video support.

CRI FileMajik#edit

CRI FileMajik - file system with features such as: asynchronous file requests, prioritized loads, zero-buffer decompression and UMD speed emulation for the PlayStation Portable.[2]

References#edit

  1. ^ Japanese: 株式会社CRI・ミドルウェア, Hepburn: Kabushiki gaisha Kuri Midoruwea
  2. ^ "CRI Middleware, Inc. announces CRI FileMajik: A cross-platform file system for the next generation of games" (Press release). San Francisco, California: CRI Middleware. February 18, 2008. Archived from the original on May 6, 2016. Retrieved April 18, 2016.

This article is mirrored from “CRI Middleware” on English Wikipedia, revision 1359480468, written by Wikipedia's contributors and licensed CC BY-SA 4.0. Editing it here creates a Quire copy with its own history.

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